• Disclaimer
  • Rules
  • Rank of Hands
  • Glossary
  • How to play

Disclaimer

Players agree to be bound by the following:

All persons MUST be the legal age of majority in their jurisdiction or at least 18 years of age (whichever is greater). No persons under this age limit are permitted to use the Stoner Poker software or services in any way.
Player understands that Player may play games free, or for money.
Player does not find the Game of the Web site to be offensive, objectionable, unfair, nor indecent.
Player is allowed ONLY ONE active account per person, household or IP address. Winnings will only be dispersed to players having ONE account. If you have more than one account, all winnings will be void.
Stoner Poker reserves the right to close accounts at any time especially when registration information is discovered to be incorrect or misleading.
Player shall hold the Company, its employees, officers, directors, licensees, distributors, wholesalers, affiliates, subsidiaries, advertising, promotion or other agencies, media partners, agents and retailers harmless and shall fully indemnify the same from any and all costs, expenses, liabilities and damages whatsoever that may arise as a result of Player's; (i) entry, use, or reuse of the Web site, (ii) use of any materials at the Web site, (iii) entry, use, or reuse of the cardroom Server, (iv) participation in the Game, or, (v) the acceptance of any Prize.
Player shall periodically review these Terms and Conditions posted at this Web site at a rate not less than once monthly.
Player shall not participate in the Games, open, use or reuse an account, enter the Web site, or the cardroom, nor accept any Prize if Player does not fully understand, agree to, become a party to, and shall abide by, without exception, all rules, regulations, terms and conditions contained herein and as such rules, regulations, terms and conditions may change from time-to-time.
Members are solely responsible for their account transactions and should keep their account information confidential. Should a member give away, share or lose his account number and/or password Stoner Poker will not be held liable for any claims regarding that account.
By accepting and gambling using this promotion, the player indicates that these rules have been read and agreed to.
Personal identity and details of all members will remain confidential. Stoner Poker will not report wagering information on behalf of any member. All rules, regulations, and payoffs contained herein are subject to change and revision by the management without prior written notice.

Poker Room Rules

Poker Alias (screen name, user name, account number, etc) - Players cannot have multiple Aliases. Each Player has only one Alias across all Poker Rooms on the Poker Network. No offensive Aliases are permitted. If you select an Alias that is considered offensive, your Alias will be rejected, and you must select another Alias. Players cannot change their Alias. Aliases can be composed of upper and lower case characters (a - z), the numbers 0 to 9, the (–) character and the (_) character.

Chip Dumping - Players will be banned from the Multi-Player Poker Room for a period of 24 – 48 hours that the account will be under investigation. If the investigation concludes that there was a chip dumping then the account will be banned for life and the player IP address, Network Mac and HD information will be stored so the player will not be able to open a new account. The player who received the dumped balance will be added to a list of players that will be monitored by our staff to make sure he/she don’t receive any more dumped balance. The dumped balance will be removed from the player who received the money.

Coffee housing - No chat among Players, that could influence the play or outcome of the game, is allowed. This includes chat about the play of their hand, or their opponent's hand. Players will be disqualified and removed from the game. Players will forfeit all buy-in amounts. Players will be permanently banned from the Multi-Player Poker.

Collusion - Players will be banned from the Multi-Player Poker Room for a period of 24 – 48 hours that the accounts will be under investigation. If the investigation concludes that there was collusion then the accounts will be banned for life and the amounts will be returned to the original player (s).

Disconnection - If a Player is disconnected during the play of a hand and have placed a bet, they have thirty seconds to reconnect. If they do not reconnect within thirty seconds, the following happens:

• If the Player can check, their hand is automatically checked.
• If the Player cannot check, but has disconnection All-In's available, their hand is considered All-In.
• If the Player does not qualify to check their hand, or be considered All-In, their hand automatically folds.
• If there is an issue on the gaming server preventing the completion of a game, the game play for the current hand is cancelled. And the player balance for the table is returned to its state at the start of the hand.

*Disconnection All-In: In online poker, this is a common practice by poker websites whereby if a player is temporarily disconnected or loses their internet connection that they are considered to be all-in for any bets up to that point.
For example, say the river card just came up, you're in the game with two other players and you lose your internet connection. All-in disconnect means that you are in the hand, but the other players still may bet for a side pot between the two of them. Even though you lost your connection, if your hand is the best you are credited with the win but not the side pot.
Every player will be given 2 disconnection all-in’s every 24 hours.

House Rules - Stoner Poker will disqualify any Players who do not follow our Game rules or that act inappropriately during a game. Stoner Poker management will make final decisions on all game related issues as they occur. All decisions are at the discretion of the House and are final.

Individual Play - Poker is a game that Players may play for their own interest. Partnerships or any kind of cooperation among Players is not permitted.

Chat - Communication between Players at the table is in English or the allocated Table Language only. No mention of or advertising for other Poker Rooms or Poker Pokers is permitted. The sending of multiple and frequent messages to the chat window is not permitted. No foul, abusive or insulting language is permitted. The use of such language may result in the players chat disabled, the time period will vary depending on the amount of times the chat has been disabled on the past:

First time: 24 hours
Second time: 48 hours
Third time: 72 hours
Fourth time: 1 week
Fifth time: 1 Month
Sixth time: For life
Another reason on why the chat might be banned is by talk about your cards while the hand is still going on.

Sitting Out - Players can leave the table for a few hands by clicking the Sit Out button. Players may be removed from a table after several minutes of being sitting out.

Slow Play - If the Player has not placed a bet in the hand, they have thirty seconds to respond. Failing this, the Player's hand automatically folds. If the Player has placed a bet in the hand, they have thirty seconds to respond. Failing this, the Player's hand automatically folds or is considered All-In.
Note: Repeated instances of slow play may be grounds for a Player to be removed from the table. This decision is at the discretion of the House. There is a sit out option for Players that want to exit the table. Players must use this option to avoid the consequences.

All-In - If a Player does not have enough chips to bet during a hand, they are not forced to place the full bet amount. However, the Player must put all of their chips into the pot - this is calling All-In. The game play that continues among other Players is put into a side pot. The All-In Player has no share in this pot. There is a limit to the number of times that a Player can be All-In through disconnection in a 24-hour period. When this limit is exceeded, the Player's hand folds and any chips the Player contributed to the pot is forfeited. Players must be aware of their All-In status. When a Player reaches the All-In limit, they must request that the limit be reset.

Abuse of All-In protection, or suspicion by the House that a Player is purposely disconnecting from the Multi-Player Poker, may result in the following: Players will be disqualified and removed from the game. Players will forfeit all buy-in amounts. Players will be permanently banned from the Multi-Player Poker.
Note: The House monitors the circumstances and frequency of All-In's.

Bets and Raises - The betting is capped at four bets - one bet and three raises, per betting round. When the betting is capped, Players may only call or fold.

Blinds and Posts - In Texas Hold 'em and Omaha blind bets are used to start the game play. The Player to the immediate left of the Dealer posts the small blind. The next Player to the left posts the big blind. The small blind is half of the minimum bet limit. The big blind is a full bet at the minimum bet limit. For example, in a $10 / $20 game, the small blind is $5 and the big blind is $10. When new Players enter a game they are given a choice to post now or wait for the big blind. Players that decide to wait, receive no cards until it is their turn to post the big blind.
Players that decide to post, bet the equivalent of one big blind and receive cards immediately. Both the big blind and the post are considered live blinds. This means that Players on the big blind and Players that posted can raise their own blind bets. Players that sit out, miss one or more blinds, and then sit in again, must either wait for the big blind to reach them again before receiving cards, or post both a big blind and a small blind to receive cards immediately. Blinds and Bet Limits are increased every few hands, up to the maximum set for the game. If the Player on the small blind or big blind is eliminated, the dealer-button moves and the blinds skip a Player for that round. When a Player is seated at a cash game and does not have enough chips to post a blind, he can not play the hand. However, if the Player is in a Tournament, the residual chips are automatically posted to the required blind.

Buy-in - There is a minimum buy-in amount for each game.

Limit Games: The minimum buy-in for limit games is ten times the small blind. For example, the minimum buy-in in a $2 / $1 game is $1 x 10 = $10 and the maximum amount is twenty times the big blind For example, the maximum buy-in in a $2 / $1 game is $2 x 20 = $40.

No Limit and Pot Limit Games: The minimum buy-in for No Limit and Pot Limit Games is ten times the big blind. For example, the minimum buy-in in a $2 / $1 game is $2 x 10 = $20 and the maximum amount is twenty times the big blind For example, the maximum buy-in in a $2 / $1 game is $2 x 20 = $40.

Checking and Raising - Check-raising is permitted in all games.

Pot - The pot accumulates as each Player antes (blinds), bets, calls and raises. The pot goes to the winner of the hand. If two or more Players have the same winning hand, they split the pot equally. The House takes a small percentage of the pot. This is known as the rake.

Table Stakes - All games are played Table Stakes. This means that if a Player does not have enough chips on the table to complete or call a bet or a raise, the Player may bet or call All-In for the number of chips they have left.
Note: To begin a hand, a Player must have enough chips remaining to place an ante (blind), and a bet. Calling or betting All-In applies only when the hand is in progress.

Ties - If Players tie at the showdown, they split the pot.

Showdown - When the last bet or raise on the final betting round is called, the "showdown" occurs. This is when it is determined who wins the pot, as players show their hands one-by-one. It may be the case that there is no showdown. This occurs when a player bets or raises, and no active players choose to call the player's bet (in other words, all players fold). In this case, the player doing the betting or raising wins the full amount of the pot.

Player to player transfers – Player to player transfers are allowed only between depositor players.

Glossary

Stoner poker is committed to providing all of our players with the tools needed to succeed playing educated online poker.
Please read our poker glossary to help you better understand many of the computer terms and poker lingo often used when playing at online poker rooms.

Advance Action

To help keep the pace of the games moving nicely, we have provided advance action capabilities. When you know what you will do next, you can use these to indicate your next action prior to the bet reaching you. These advance action options will always present the correct options for the context of the play. Using Advance Action buttons will help keep the pace of the game exciting.

All-in

When you run out of chips during a hand, but don't wish to fold, you are all-in. This means you have the potential to win a share of the pot up to and including your last contribution to that pot. You cannot share in any bets added beyond that point. These bets form a side-pot. The all-in is also used for situations where a player in a hand loses connection to the server.

Ante

The small stake required from each player to participate before a hand is dealt. The ante is used in 7 Card Stud and 7 Card Stud High/Low on our site. In Hold'em and Omaha, a blind is used as opposed to an ante. The ante is not part of a player's bet whereas a blind is.

Avatar

A term from computer gaming for an image or figure used to represent a person.

Away-from-table

In tournaments, you may not "sit out". Rather, you may be "away-from-table" which means your are dealt into every hand, posting blinds when your turn, and then folded when there is a raise before the flop, or a bet after the flop. When you are in a tournament and need to leave, time-out, or lose your connection, you are automatically marked as "away-from-table".

Bad Beat

To be a heavy favorite in a hand and lose to an opponent who was a severe underdog statistically speaking

Bet the Pot

This term is used in pot limit games. It means your bet matches the current amount in the pot. If, when your turn to bet, the pot was at $217, and you bet the pot, your bet is $217.

Big Blind

In games using a blind to put money in play, the big blind is generally equal to the lower amount of the stakes for that game. In a $5/$10 game, the big blind is $5. The big blind follows the small blind, which is put up by the first player to the left of the dealer.

Blind

This term refers to the required bets, called the small blind and the big blind used to put money into play. The blinds are mandatory bets and rotate around the table.

Board

The community cards in Hold'em are collectively known as the board.

Bring-in

In ante games, the bring-in is a mandatory bet, normally half the lower stake value. The player with the lowest face-up card must either bet the lower stake, or the bring-in to start the hand.

Buddy List

A feature of our poker room allowing players to identify other players, with permission, as buddies. Buddies will be marked to reflect which table they are playing at, making it easier for you to find the people you enjoy playing poker with.

Burn

In physical poker rooms, the top card of the deck is discarded prior to each round of dealing. The intent is to minimize the risk of cheating by knowing the next card. There is no possibility of this happening in our poker room, therefore we do not burn cards.

Button

A marker, usually disk-shaped, to indicate which player is the virtual dealer. The button is used in games where position relative to the dealer is important.

Buy-in

There is a minimum chip value required to sit at any given table. Normally the minimum is 10 times the higher stake for that game. For some special games, that value may be higher. The minimum value required to be seated is called the buy-in. The amount of money you sit down in a game with. All games have a minimum buy-in, typically 10 times the big blind.

Call

When a player matches the prior bet on the table, that action is termed the call.

Cap

The last permitted raise in a betting round is called the cap. We allow three raises beyond the initial bet in limit games. The third raise is the cap.

Check

If there is no bet on the table and you do not wish to place a bet, that action is termed a check. You may only check when there are no pending bets.

Client

The term for the software that you download to your computer, allowing you to interact with the poker room's servers.

Collusion

A form of cheating where two or more players attempt to gain an unfair advantage by sharing information. We do not tolerate cheating.

Community Cards

Face up cards on the table that are shared by all players are termed community cards. Texas Hold'em and Omaha always have community cards. In stud games, a community card is dealt in place of the last down card when too few cards remain in the deck for each player to receive a down card.

Dead Blind

In a situation where you have missed your blinds and wish to re-enter the game before your turn to post the big blind. You must post both blinds and the small blind is termed a dead blind, meaning it does not count towards calling a bet.

Dead Hand

A hand no longer in the game.

Door Card

The first face-up card dealt with the two down cards in 7 Card Stud games.

Down Cards

The face-down cards dealt to a player.

Drawing Dead

This describes the situation when a player is trying to draw a card to complete a hand when there is already a hand that will beat it, even if made.

Drop

To drop your hand when you decide not to go further with your hand; to return your cards to the muck. Same as fold.

Face Down

Dealt cards that are not visible to other players.

Face Up

Dealt cards that are visible to all players.

Fifth Street

The term for the fifth card in 7 Card Stud and the fifth board card in Hold'em.

Flop

In Texas Hold'em, the set of 3 face-up community cards; the first three cards on the board, all dealt at the same time.

Flush

Any 5 cards in one hand that are all the same suit.

Fold

Withdraw from further participation in the current hand. Also see drop.

Forced Bet

A mandatory bet. In certain games, a player is required to bet, having sat-in the game. Also see bring-in.

Four of a Kind

A great hand ... all 4 of one rank. For example, 4 Tens.

Fourth Street

The term for the fourth card in 7 Card Stud and the fourth board card in Hold'em.

Free Roll

This term applies to poker tournaments where the entry fee, the stakes, or both the entry fee and stakes are waived. In some non-freeroll tournaments, the house may guarantee a minimum prize pool.• Freeze-out: A game in which players start with a specified amount and then can buy no further chips, with the game continuing until one player has all the chips. This is a common tournament structure. Also written freezeout.

Full House

A hand in which you have a combination of 3 of a kind, and a pair.

Graphics

The term for the artwork used to present you with the images of a poker room, including the table, chairs, avatars, cards, and chips.

Hand

A set of cards used by a player during a single round. Another word for a single round of shuffling, dealing, and betting.

Heads Up

A game where only two players remain in contention for the pot.

Head to Head

A game where only two players may participate.

High Card

The card with the highest rank.

High/Low

A variation of a game where the pot is split between the best hand and the worst hand. The worst hand is comprised of the 5 lowest cards. Most poker rooms, including this one, consider 5, 4, 3, 2, A (the wheel) as the lowest possible hand, despite it also being a straight.

Holdem

Also called Texas Hold'em. One of the most popular poker games. Each player gets 2 down cards and can use 3, 4 or 5 of the community cards.

Hole Cards

The down cards in a player's hand.

In

A term for being an active player; one who has not folded.

Inside Straight

The term applied when a player has 4 of 5 cards needed for a straight with the missing card being inside the sequence rather than at either end, and gets the missing card. For example, a player holding 3, 4, 5, 7 needs a 6 to complete the straight. Getting that 6 is termed "making the inside straight."

Jackpot

A bonus opportunity to win under specific circumstances set by the poker room.

Kicker

The term for the card used to break ties between two of a kind or between Two Pair.

Live Blind

A blind that counts towards any bet you call or raise.

Main Pot

The initial pot of money. When one or more players go all-in, a side pot is created for each all-in player.

Muck

As a noun, this refers to the pile of folded cards and discarded cards. As a verb, at showdown time, the act of returning a losing hand to the dealer face-down.

Multi-Table Tournament

A tournament where players at more than one table compete, starting with equal numbers of chips, until one player has won all the chips. Prize payouts are a function of the number of entrants, and are posted on the tournaments page. Multi-table tournaments have a posted start time, and require registration in advance.

No Limit

A variation of the betting rules in which each bet is unlimited up to the number of chips a player has on the table (NL).

Omaha

A game in which each player receives 4 face-down cards and shares 5 community cards. The winning hand must use exactly 2 down cards and 3 community cards. This game also has a High/Low variant.

Omaha High Low

This game allows players to compete for a pot split between the highest and the lowest hands using 2 down cards and 3 community cards. A player may use different sets of cards to make up the best high and the best low hands.

On the button

This term means you are in the dealer position in Texas Hold'em and Omaha games. The dealer position is marked by a "button" with a "D" in the center.

One on One

See head to head.

Option

This term refers to the option given the big blind player the option of raising before the flop.

Overcard

In stud, if you assume your opponent has a pair of sevens, then every card above seven in your hand is considered an overcard.

Pair

Also called two of a kind. This is a hand where the player's best hand is made up of 2 cards of the same rank.

Pass

Can be used in place of either pass or fold depending on the context.

Play Chips

The chips used for play money games. Play chips have no monetary value.

Playing the Board

Using all the community cards in Hold'em as your best hand.

Pocket Cards

The term for the two down cards at the start of the hand.

Pot

The chips available to win in any given hand.

Pot Limit

A variation on betting where each player may bet up to the current amount in the pot (PL).

Profile

A term describing the information a player may enter about himself/herself that may be available, at the player's option, to other players in the poker room. Your profile may include your favorite hobby, favorite web site, favorite quote, and more/

Rake

The amount of money, in chips, taken by the house as the service fee.

Raise

The act of increasing the amount bet by a prior bettor.

Rank

The value of a card. The rank of the 2 of Spades is 2. The rank of the Queen of Hearts is Queen. Rank value increases from 2 through 10, followed in order by Jack, Queen, King, and Ace. In High/Low games, the Ace may be used both for its high rank and as the lowest rank card.

Re-buy

To get more chips during a game but not during a hand that you are in. This applies to real money and tournament play.

Reducing

The act of removing chips from a table and returning immediately with fewer chips. Reducing is considered poor etiquette, and is not permitted in our poker room.

Registration

We ask you to select a screen name to serve as your poker room identity, a password, and to provide a location and email address to create an account. This is your registration.

River

The fifth and final community card. This card is also known as fifth street.

Roodles

In private or home games, a hand or round in which the stakes are temporarily increased, usually after a "big" hand is shown down. For example, in a $5-limit game, if aces full or better appear in a showdown, the next hand or the entire next round might be played at $10-limit. Also, rangdoodles, wangdoodles.

Round

This refers to the dealing of a set of cards and associated betting. For example, the dealing of the river and the bets that follow are a round.

Royal Flush

The best possible high hand. This is a straight flush from 10 through to Ace of the same suit.

Screen Name

The identity you select by which you are known in the poker room. We only allow one player to use a screen name so please understand if the one you have selected is already taken.

See

This is a synonym of call. It is often used in conjunction with the term raise, as in "I'll see your $10 and raise you $10."

Self-install

The term used to describe how the file you download from our web site is automatically installed and configured on your computer when you double-click on the file.

Server

The computer, or set of computers, providing a service to client computers. In this case the service is the poker room.

Showdown

After the final bet, when all players show their hands or muck, is known as the showdown.

Side Pot

This is a pot created when a player goes all-in. The side pot is the pot available to those players not all-in at that point. There can, on occasion, be more than one side pot.

Single Table Tournament

A poker table at which you may buy-in to a seat. All buy-in money goes to the prize pool. The prize pool is returned to the top finishers per the payout table on the tournaments page. A fee is normally required to play at this table. Players are staked to equal numbers of chips and play until one player has won all the chips. Single table tournaments begin as soon as the table has filled.

Sit Out

We permit you to hold your seat at a table while not participating in some hands. Under most conditions, we limit the time you may sit out to a small number of hands. In blind games, you may be asked to post the equivalent of the blind if you return to your seat prior to the blind reaching you. To sit out you click a check box on the table screen. To return, you unclick the "sit out" check box.

Small Blind

In Hold'em and Omaha, this is the mandatory bet required of the player to the left of the dealer.

Speed Tournament

A fast-paced single- or multi-table tournament where the blinds levels increase every 3 minutes.

Stakes

See buy-in.

Straight

A hand in which the player has five cards in rank order. Suit does not matter. For example, 8, 9, 10, Jack, Queen.

Straight Flush

A straight all of the same suit.

Stud

The generic term for poker games where players receive the first card(s) down followed by some up cards where those up cards are exclusively for the use of that player. There may be a further down card as in 7 Card Stud.

Suit

One of Clubs, Diamonds, Hearts, or Spades (in rank order).

Table Stakes

The value of the chips with which a player sits down at a table. Also a term for no-limit poker.

Texas Holdem

The poker game where each player gets two down cards followed by five community cards face-up.

Third Street

The nickname for the third card in any game of Stud.

Three of a Kind

A hand consisting three cards of the same rank.

Tournament Buy-In

The cost to enter a tournament. All buy-in money is returned to the players via the prize pool.

Tournament Entry-Fee

A small fee the house charges to enter a tournament.

Trips

A nickname for three of a kind.

Turbo tournament

A lightning-paced tournament. For single tables, the blinds levels increase every 1 minute; for multi-table tournaments, every 2 minutes.

Turn

The nickname for the fourth community card in Hold'em and Omaha.

Two Pair

A hand in which the player has two pairs of cards.

Under-raise

This occurs when a player raises a prior bet but has to go all-in to do so. If the player under-raising . going all-in to raise . has less than ½ of the expected raise for that betting round, the betting round is locked. The term locked here means that any player who has already acted in the round (checked, called, or raised) may no longer raise. They may only call or fold. However, players who have yet to act (betting has not reached them yet) may raise the expected raise for that betting round, after calling. If the under-raise is ½ or more than the expected raise, the lock rule does not apply.

Up Card

A card dealt face up, so that all players may see it.

Wheel

A nickname for the best low hand: 5, 4, 3, 2, A.

Texas Hold’em Rules

Texas hold’em is a community card game. Every player is dealt two cards face down, and then five community cards are dealt in the middle of the table. The five community cards may be used by every player.
When played in casinos, texas holdem is played with a dealer button to mark who the dealer would be if the casino weren’t providing one for the table. The button rotates clockwise around the table between every hand. This is important as the “dealer” is the last to act, and thus has the greatest advantage for that hand.

Texas Holdem Rules - Objective
To make the best five card hand using any combination of the five cards on the board and the two in your hand.
Note: Using all five community cards to make your best five card hand is called “playing the board”

Texas Holdem Rules - Forced Bets
Ante Texas hold’em occasionally has an ante (usually only in tournament play) where every player must place a specified amount in the pot prior to the beginning of each hand. The ante does not count toward any future bets.
Blinds Texas holdem rules dictate that there be two forced bets every hand, called blinds. There is a small blind, which is 1/2 of the low limit bet size, and a big blind, which is equal to the low limit bet size. Before the hand begins, the player to the immediate left of the dealer button is forced to post the small blind, and the player to the left of that person is forced to post the big blind. These bets count towards that player’s first round bet, and are considered live, meaning the player may choose to raise even if nobody else has.
Note: In a heads up match (1 on 1), the player with the dealer button posts the small blind, and the other player posts the big blind. The player with the dealer button is the first to act before the flop, but acts after his opponent in the three betting rounds to follow.

Texas Holdem Rules - Betting Rounds
There are four rounds of betting. In fixed limit Texas hold’em game, in the first two rounds of betting, all bets must be equal to the size of the low limit bet. In the last two rounds of betting, all bets must be equal to the high limit bet. If, for example, you’re playing 3-6 Texas holdem, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last two rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round.

  • 1. Preflop - The player to the immediate left of the dealer button is forced to post the small blind. The player to the left of him, or two to the left of the dealer button, is forced to post the big blind. Two cards are dealt to every player face down, starting with the small blind. The action begins with the player to the immediate left of the big blind, who must decide to fold, call (by putting in the low limit bet), or raise (by putting in twice the low limit bet). Action proceeds clockwise around the table. The small blind may call (assuming nobody has raised) by adding the other 1/2 of the low limit bet he was already forced to put in. The big blind may simply check (assuming nobody has raised), as he has already put in the full size of the first round bet.
  • 2. The Flop - Three cards are dealt face up in the middle of the table. In this round, and in the following two rounds, the player to the immediate left of the dealer button is the first to act. Play proceeds in a clockwise manner around the table. All bets and raises must be equal to the low limit bet size.
  • 3. The Turn - A fourth card is dealt face up in the middle of the table. Play proceeds as in the previous round, except now all bets and raises must be equal to the high limit bet size.
  • 4. The River - A fifth and final card is dealt face up in the middle of the table. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.

Showdown - Anyone who has not folded after the last round of betting will now have the option of showing their hand and possibly winning the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren’t going to win the pot, and don’t want their opponents to see what they played.

Omaha Rules
Omaha Hi is a community card game. Every player is dealt four cards face down, followed by five community cards dealt face up in the middle of the table. The five community cards may be used by every player.
When played in casinos, Omaha Hi is played with a dealer button to mark who the dealer would be if the casino weren’t providing one for the table. The button rotates clockwise around the table between every hand. This is important as the “dealer” is the last to act, and thus has the greatest advantage for that hand.

Omaha Hi Rules - Objective
To make both your best five card high hand using exactly two hole cards, and three board cards.

Omaha Hi Rules - Forced Bets

  1. Ante Omaha Hi occasionally has an ante (usually only in tournament play) where every player must place a nominal amount in the pot prior to the beginning of each hand. Ante is often 1/10 of the low limit bet size. The ante does not count toward any future bets.
  2. Blinds Omaha Hi rules dictate that there be two forced bets every hand, called blinds. There is a small blind, which is 1/2 of the low limit bet size, and a big blind, which is equal to the low limit bet size. Before the hand begins, the player to the immediate left of the dealer button is forced to post the small blind, and the player to the left of that person is forced to post the big blind. These bets count towards that player’s first round bet, and are considered live, meaning the player may choose to raise even if nobody else has.

Note: In a heads up match (1 on 1), the player with the dealer button posts the small blind, and the other player posts the big blind. The player with the dealer button is the first to act before the flop, but acts after his opponent in the three betting rounds to follow.

Omaha Hi Rules - Betting Rounds
There are four rounds of betting. In fixed limit Omaha Hi game, in the first two rounds of betting, all bets must be equal to the size of the low limit bet. In the last two rounds of betting, all bets must be equal to the high limit bet. If, for example, you’re playing 3-6 Omaha Hi, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last two rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round.

  1. Preflop - The player to the immediate left of the dealer button is forced to post the small blind. The player to the left of him, or two to the left of the dealer button, is forced to post the big blind. Two cards are dealt to every player face down, starting with the small blind. The action begins with the player to the immediate left of the big blind, who must decide to fold, call (by putting in the low limit bet), or raise (by putting in twice the low limit bet). Action proceeds clockwise around the table. The small blind may call (assuming nobody has raised) by adding the other 1/2 of the low limit bet he was already forced to put in. The big blind may simply check (assuming nobody has raised), as he has already put in the full size of the first round bet.
  2. The Flop - Three cards are dealt face up in the middle of the table. In this round, and in the following two rounds, the player to the immediate left of the dealer button is the first to act. Play proceeds in a clockwise manner around the table. All bets and raises must be equal to the low limit bet size.
  3. The Turn - A fourth card is dealt face up in the middle of the table. Play proceeds as in the previous round, except now all bets and raises must be equal to the high limit bet size.
  4. The River - A fifth and final card is dealt face up in the middle of the table. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.


Showdown - Anyone who has not folded after the last round of betting will now have the option of showing their hand and possibly winning the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren’t going to win the pot, and don’t want their opponents to see what they played.

Omaha Hi-Lo Rules

Omaha Hi-Lo is a community card game. Every player is dealt four cards face down, followed by five community cards dealt face up in the middle of the table. The five community cards may be used by every player.
When played in casinos, Omaha Hi Lo is played with a dealer button to mark who the dealer would be if the casino weren’t providing one for the table. The button rotates clockwise around the table between every hand. This is important as the “dealer” is the last to act, and thus has the greatest advantage for that hand.


Omaha Hi-Lo Rules - Objective
Omaha Poker Rules - Split Pot To make both your best five card high hand, and your best five card low hand, using exactly two hole cards, and three board cards. You may use different hole cards in making your low hand then you used in making your high hand, so long as you use exactly two hole cards and three board cards for each. The player with the best high hand wins half the pot, and the player with the best low hand wins the other half. If there is no qualifying low hand, the player with the best high hand wins the entire pot.
A qualifying low hand is made with five cards that are all 8 or lower, an ace counting as the lowest. No pairs can exist in a low hand, but a straight and/or a flush may. The lowest possible hand is A2345. The highest possible qualifying low hand is 87654.
Note: Winning both the high and the low hand is called “scooping the pot”.

Omaha Hi-Lo Rules - Forced Bets
Ante Omaha Hi Lo occasionally has an ante (usually only in tournament play) where every player must place a nominal amount in the pot prior to the beginning of each hand. Ante is often 1/10 of the low limit bet size. The ante does not count toward any future bets.
Blinds Omaha Hi Lo rules dictate that there be two forced bets every hand, called blinds. There is a small blind, which is 1/2 of the low limit bet size, and a big blind, which is equal to the low limit bet size. Before the hand begins, the player to the immediate left of the dealer button is forced to post the small blind, and the player to the left of that person is forced to post the big blind. These bets count towards that player’s first round bet, and are considered live, meaning the player may choose to raise even if nobody else has. Note: In a heads up match (1 on 1), the player with the dealer button posts the small blind, and the other player posts the big blind. The player with the dealer button is the first to act before the flop, but acts after his opponent in the three betting rounds to follow.

Omaha Hi-Lo Rules - Betting Rounds
There are four rounds of betting. In fixed limit Omaha Hi Lo game, in the first two rounds of betting, all bets must be equal to the size of the low limit bet. In the last two rounds of betting, all bets must be equal to the high limit bet. If, for example, you’re playing 3-6 Omaha Hi Lo, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last two rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round.

  1. Preflop - The player to the immediate left of the dealer button is forced to post the small blind. The player to the left of him, or two to the left of the dealer button, is forced to post the big blind. Two cards are dealt to every player face down, starting with the small blind. The action begins with the player to the immediate left of the big blind, who must decide to fold, call (by putting in the low limit bet), or raise (by putting in twice the low limit bet). Action proceeds clockwise around the table. The small blind may call (assuming nobody has raised) by adding the other 1/2 of the low limit bet he was already forced to put in. The big blind may simply check (assuming nobody has raised), as he has already put in the full size of the first round bet.
  2. The Flop - Three cards are dealt face up in the middle of the table. In this round, and in the following two rounds, the player to the immediate left of the dealer button is the first to act. Play proceeds in a clockwise manner around the table. All bets and raises must be equal to the low limit bet size.
  3. The Turn - A fourth card is dealt face up in the middle of the table. Play proceeds as in the previous round, except now all bets and raises must be equal to the high limit bet size.
  4. The River - A fifth and final card is dealt face up in the middle of the table. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.

Showdown - Anyone who has not folded after the last round of betting will now have the option of showing their hand and possibly winning the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren’t going to win the pot, and don’t want their opponents to see what they played.

Seven Card Stud Rules

Seven card stud is the most popular version of stud poker, and is played between two and eight players. Every player is dealt a total of seven cards, three of them face down, and the other four face up.

Seven Card Stud Rules - Objective
To make your best five card hand using any combination of the seven cards you are dealt.

Seven Card Stud Rules - Forced Bets
Ante Seven card stud is normally played with an ante that is approximately 1/5 of the low limit bet size. Every player must ante up before the hand begins. The ante does not count towards any future bets.
Bring in After the initial deal when every player has 1 card showing, the person with the lowest card must “bring in”, which means he must place 1/2 of the low limit bet size in the pot. If two or more players share the lowest card, the one closest to the dealer’s left side must bring in. This bet counts as your first round bet, so as long as nobody raises, you won’t have to place any more money in the pot to see the next card.

Seven Card Stud Rules - Betting Rounds
There are five rounds of betting. In fixed limit seven card stud, all bets and raises must be equal to either the low limit, or high limit bet size, depending on what round it is. In the first two rounds, all bets and raises must be equal to the low limit bet size. In the third, fourth, and fifth rounds, all bets must be equal to the high limit bet size. If, for example, you’re playing 3-6 seven card stud, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last three rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round.

  1. 3rd street - Two cards are dealt face down to every player, followed by another card face up. The player with the lowest card must bring in, by betting 1/2 of the low limit bet. He may choose to raise by betting the full low limit bet. Play proceeds clockwise around the table, with each player choosing to fold, call, or raise. All bets and raises must be equal to the low limit bet size.
  2. 4th street - A fourth card is dealt face up to every player. The player with the highest hand showing (at this point, the highest possible would be a pair of aces) is the first to act. He may choose to fold, check, or bet. If two or more players are tied for the highest hand, the one closest to the dealer’s left will be the first to act. Play proceeds clockwise around the table as before. If a player is showing a pair at this point, then he and all the other players have the option to bet either the low limit bet size or the high limit bet size. Otherwise, all bets and raises must be equal to the low limit bet size.
  3. 5th street - A fifth card is dealt face up to every player. Play proceeds as in the previous round, with the highest hand betting first, except now all bets and raises must be equal to the high limit bet size.
  4. 6th street - A sixth card is dealt face up to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.
  5. 7th street - A seventh and final card is dealt face down to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size. In the rare event that all eight players remain in the hand at this point, there would not be enough cards for each player to receive another one. If that occurs, instead of every player receiving a card face down, a single card is placed in the middle of the table face up which every player is free to use in the making of their best 5 card hand.

Showdown - Anyone who has not folded after the last round of betting will now have the option of showing their hand in hopes of taking down the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren’t going to win the pot, and don’t want their opponents to see what they played.

Seven Card Stud Hi Lo Rules

Seven card stud eights or better, also known as seven card stud hi lo, is a split pot game, played with two to eight players.
As in regular seven card stud, every player is dealt a total of seven cards, three of them face down, and the other four face up.

Seven Card Stud 8/B Rules - Objective
To make both your best five card high hand, and your best five card low hand, using any combination of the seven cards you are dealt. The player with the best high hand wins half the pot, and the player with the best low hand wins the other half. If there is no qualifying low hand, the player with the best high hand wins the entire pot.
A qualifying low hand is made with five cards that are all 8 or lower, an ace counting as the lowest. No pairs can exist in a low hand, but a straight and/or a flush may. The lowest possible hand is A2345. The highest possible qualifying low hand is 87654.

Poker Rules - How to Play Stud Poker
Ante Seven card stud is normally played with an ante that is approximately 1/5 of the low limit bet size. Every player must ante up before the hand begins. The ante does not count towards any future bets.

Bring in After the initial deal when every player has 1 card showing, the person with the lowest card must “bring in”, which means he must place the low limit bet size in the pot. If two or more players share the lowest card, the one closest to the dealer’s left side must bring in. This bet counts as your first round bet, so as long as nobody raises, you won’t have to place any more money in the pot to see the next card.

Seven Card Stud 8/B Rules - Betting Rounds
There are five rounds of betting. In limit seven card stud, all bets and raises must be equal to either the low limit, or high limit bet size, depending on what round it is. In the first two rounds, all bets and raises must be equal to the low limit bet size. In the third, fourth, and fifth rounds, all bets must be equal to the high limit bet size. If, for example, you’re playing 3-6 seven card stud, all bets in the first two rounds will be in increments of 3 dollars, and all bets in the last three rounds will be in increments of 6 dollars. A maximum of 3 raises are allowed per betting round.

  1. 3rd street - Two cards are dealt face down to every player, followed by another card face up. The player with the lowest card must bring in, by betting 1/2 o the low limit bet. He may choose to raise by betting the full the low limit bet. Play proceeds clockwise around the table, with each player choosing to fold, call, or raise. All bets and raises must be equal to the low limit bet size.
  2. 4th street - A fourth card is dealt face up to every player. The player with the highest hand showing (at this point, the highest possible would be a pair of aces) is the first to act. He may choose to fold, check, or bet. If two or more players are tied for the highest hand, the one closest to the dealer’s left will be the first to act. Play proceeds clockwise around the table as before. If a player is showing a pair at this point, then he and all the other players have the option to bet either the low limit bet size or the high limit bet size. Otherwise, all bets and raises must be equal to the low limit bet size.
  3. 5th street - A fifth card is dealt face up to every player. Play proceeds as in the previous round, with the highest hand betting first, except now all bets and raises must be equal to the high limit bet size.
  4. 6th street - A sixth card is dealt face up to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size.
  5. 7th street - A seventh and final card is dealt face down to every player. Play proceeds as in the previous round. All bets and raises must be equal to the high limit bet size. In the rare event that all eight players remain in the hand at this point, there would not be enough cards for each player to receive another one. If that occurs, instead of every player receiving a card face down, a single card is placed in the middle of the table face up which every player is free to use.

Showdown - Anyone who has not folded after the last round of betting will now have the option of showing their hand in hopes of taking down the pot. The person who bet last is the first to show their hand, and then it proceeds clockwise from there, with each remaining player either choosing to show their hand, or muck it. Often times a player will muck their hand if they aren’t going to win the pot, and don’t want their opponents to see what they played.